3D Modelling and Animation
Both 3D modelling and animating within Cinema 4D are single-threaded tasks. This means that the processes of extruding polygons, manipulating vertices and animating only use one CPU core. These types of task are frequency bound meaning performance is tied to the frequency of the CPU. If you primarily use Cinema 4D for modelling or animation, don’t waste time or money on a workstation with multiple CPU cores as these will not be utilised. A 3D modelling workstation with a single high frequency CPU will benefit your workflow. We recommend our safely overclocked APEXX 2 workstations along with our APEXX 4 systems.
Recommended SystemsAPEXX 2 and APEXX 4
When using Cinema 4D for rendering there are a number of different rendering engines to choose from. As well as traditional CPU rendering, GPU accelerated rendering is now available. BOXX workstations have you covered for any rendering workflow using Team Render or any popular third-party engines, such as V-Ray or Octane. When choosing your Cinema 4D workstation consider that rendering is a multi-threaded process. This means that the more CPU cores in your system the better. The same is true for GPU rendering. Always consider offloading your rendering to a desk-side rendering solution to prevent tying up your workstation with computationally intensive tasks.